BIS fnc callScriptedEventHandler: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Event Handlers |GROUP1= | |||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:callScriptedEventHandler}}]] | [[Category:Functions|{{uc:callScriptedEventHandler}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:callScriptedEventHandler}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:callScriptedEventHandler}}]] |
Revision as of 00:14, 10 October 2020
Description
- Description:
- Calls all the codes assigned to scripted event handler with given name. Since 1.67 the code receives current EH id in the special variable: _thisScriptedEventHandler
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- [namespace, name, arguments, returnResults] call BIS_fnc_callScriptedEventHandler
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- arguments: Array - array of arguments passed to the EH code
- returnResults (Optional): Boolean - if true EH will place results from each code execution into an array using EH id as index. Default: false
- Return Value:
- Array - array with EH results or empty array
Examples
- Example 1:
[missionNamespace, "event", [player, 123]] call BIS_fnc_callScriptedEventHandler;
Additional Information
- See also:
- BIS_fnc_addScriptedEventHandlerBIS_fnc_removeScriptedEventHandlerBIS_fnc_removeAllScriptedEventHandlers
Notes
-
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