BIS fnc sceneCreateSoundEntities: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "^ {{Function\|Comments\=" to "{{Function|Comments=") |
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Scenes |GROUP1=") |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Scenes |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:19, 10 October 2020
Description
- Description:
/******************************************************************************* * version: 1.0 * name: create sound entities * description: creates sound entities(logic objects) and attaches to * an objects passed as parameter * After scene end it will detach and delete all created * sound entities (if scene was executed from scenes * controller. * * paramater: objects - ARRAY of OBJECTS in format without "BIS_" * prefix. For example, if you have BIS_Cooper in mission * than parameter will be [Cooper]. Then you can use * created sound entities as BIS_ZvukCooper say "something" * * return value: nothing *
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note