setAccTime: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
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Set time acceleration coefficient. | | Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. |= Description | ||
____________________________________________________________________________________________ | |||
| '''setAccTime''' accFactor |= Syntax | |||
|p1= accFactor: [[Number]] |= Parameter 1 | |||
| [[Nothing]] |= Return value | |||
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|x1= <pre>setAccTime 0.1</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
Old Notes (temporary): | |||
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | ||
[[Category:Scripting Commands|SETACCTIME]] | |||
[[Category:Scripting Commands OFP 1.96|SETACCTIME]] | |||
[[Category:Scripting Commands OFP 1.46|SETACCTIME]] | |||
[[Category:Scripting Commands ArmA|SETACCTIME]] |
Revision as of 23:03, 1 August 2006
Description
- Description:
- Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
setAccTime 0.1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.