BIS fnc briefingAnimate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (example format)
mNo edit summary
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1 = Briefing |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 15:02, 10 October 2020

Hover & click on the images for description

Description

Description:
Animate briefing markers.
Execution:
call
Groups:
Briefing

Syntax

Syntax:
[markerName, stepId, delay] call BIS_fnc_briefingAnimate
Parameters:
markerName: String - marker to animate
stepId: Number - step ID (steps are invisible markers named <markerName>_<stepId>)
delay: String - commit time (transition duration)
Return Value:
Nothing

Examples

Example 1:
// given you have 6 markers: // - "myMarker" // - "myMarker_0" // - "myMarker_1" // - "myMarker_2" // - "myMarker_3" // - "myMarker_4" for "_i" from 0 to 4 do { private _commit = 1; ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate; sleep _commit; };

Additional Information

See also:
BIS_fnc_briefingInit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section