setVehiclePosition: Difference between revisions

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[[Category:Scripting Commands|SETVEHICLEPOSITION]]
{{Command|= Comments
[[Category:Scripting Commands OFP Elite |SETVEHICLEPOSITION]]
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[[Category:Scripting Commands ArmA|SETVEHICLEPOSITION]]


| arma |= Game name


<h2 style="color:#000066">'''''object'' setVehiclePosition ''[position, markers, placement]'''''</h2>
|2.32|= Game version
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| Changes the object position. If the markers array contains more than one marker name, the position of a random one is used. Otherwise, the given position is used. The object is placed inside a circle with this position as its center and placement as its radius. |= Description
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'''Operand types:'''
| object '''setVehiclePosition''' [position, markers, placement] |= Syntax


'''object:''' [[Object]]
|p1= object: [[Object]] |= Parameter 1


'''[position, markers, placement]:''' [[Array]]
|p2= [position, markers, placement]: [[Array]] |= Parameter 2


'''Type of returned value:'''
| [[Nothing]] |= Return value
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|x1= <pre>[[player]] setVehiclePosition [[0, 0, 0], ["Marker1"], 0]</pre> |= Example 1
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[[Nothing]]
|  |= See also


'''Compatibility:'''
}}


Version 2.32 required.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Description:'''
<!-- Note Section END -->
</dl>


Changes the object position.
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|SETVEHICLEPOSITION]]
If the markers array contains more than one marker name, the position of a random one is used.
[[Category:Scripting Commands OFP Elite |SETVEHICLEPOSITION]]
 
[[Category:Scripting Commands ArmA|SETVEHICLEPOSITION]]
Otherwise, the given position is used.
 
The object is placed inside a circle with this position as its center and placement as its radius.
 
 
'''Example:'''
 
[[player]] '''setVehiclePosition''' [[0, 0, 0], ["Marker1"], 0]

Revision as of 23:36, 1 August 2006

-wrong parameter ("Arma") defined!-2.32
Hover & click on the images for description

Description

Description:
Changes the object position. If the markers array contains more than one marker name, the position of a random one is used. Otherwise, the given position is used. The object is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
object setVehiclePosition [position, markers, placement]
Parameters:
object: Object
[position, markers, placement]: Array
Return Value:
Nothing

Examples

Example 1:
[[player]] setVehiclePosition [[0, 0, 0], ["Marker1"], 0]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section