Scripting Commands – Category talk

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It seems that the list of Subcategories has moved to page 2 of Category Scripting Commands.
Also the list of commands are not all in strict alphabetical order.....strange.
[[User:Planck|Planck]] 12:05, 25 April 2006 (CEST)
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The list of Subcategories has moved to page 3 of Category Scripting Commands.
[[User:Planck|Planck]] 13:23, 3 May 2006 (CEST)
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[[User:Hlavac|Hlavac:]] I've fixed subcategories list position by disabling paging for categories.
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[[User:Hlavac|Hlavac:]] The sorting issue is caused by people using just first letter as category sort key -
that causes most pages to be in random order because they have all the same sort key.
To fix this they should not use the sort key at all or use whole command name in uppercase as a sort key.
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OK, thanks I think I have it, might take a while to change, but we'll get there.
[[User:Planck|Planck]] 13:21, 4 May 2006 (CEST)
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OK, All done.
[[User:Planck|Planck]] 18:21, 4 May 2006 (CEST)
== Infobox? ==
This maybe a good time to add infoboxes for scripting commands. I am now learning symtax, so if you have any idea, post it here. --[[User:Djura|Djura]] 12:35, 22 July 2006 (CEST)
: The locality of the command in MP should be mentioned. --[[User:T D|T_D]] 12:49, 22 July 2006 (CEST)
: What do you think about this idea --[[User:Djura|Djura]] 13:53, 22 July 2006 (CEST) {{Infobox scripting command}}
: It's a beginning, you could add (as mentioned) the locality of the command and an example box --[[User:T D|T_D]] 13:57, 22 July 2006 (CEST)
:: My idea is let example, (with example script witch shows command 'in the action') and description out of infobox.
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Ok, I have to ask.....what is ''_x'' and ''this''  doing among the scripting commands.
My understanding is that _x is a special local variable and this can be either a variable or an array.
[[User:Planck|Planck]] 20:27, 30 July 2006 (CEST)
: Depends on... ;) Well, _x can either be a "normal" defined local variable, but experienced scripters don't use _x as normal variable, as it is reserved in forEach and count. Example: {_x setDamage 1} forEach [Planck, raedor]. The forEach command will execute the line in {} once with each of the elements of the array. ''this'' is used in config defined action menu's conditions and in initlines (with this as the object you're creating; that also goes for createUnit). Then you have _this, which contains the arguments with which the script was opened. Eg: raedor exec "script.sqs", then _this would be raedor in the script. Also see [[this]] and [[x]]. --[[User:Raedor|raedor]] 20:33, 30 July 2006 (CEST)
:LOL, looks like I pretty much misunderstood your question. They have to do nothing there imho. --[[User:Raedor|raedor]] 20:39, 30 July 2006 (CEST)
== New Template ==
== New Template ==


Hardrock has started on converting the commands over to the new template. I did W, see his sandbox talk page for instructions on how to copy and paste into the wiki and pick a letter and help out. :) [[User:Hoz|hoz]] 23:43, 1 August 2006 (CEST)
Hardrock has started on converting the commands over to the new template. I did W, see his sandbox talk page for instructions on how to copy and paste into the wiki and pick a letter and help out. :) [[User:Hoz|hoz]] 23:43, 1 August 2006 (CEST)


U V W O N M Q J K - Done.


== Problem Commands ==
== Problem Commands ==

Revision as of 01:13, 2 August 2006

New Template

Hardrock has started on converting the commands over to the new template. I did W, see his sandbox talk page for instructions on how to copy and paste into the wiki and pick a letter and help out. :) hoz 23:43, 1 August 2006 (CEST)


Problem Commands

while needs attention. hoz 23:43, 1 August 2006 (CEST)

unitsunit needs attention looks funny.

units grp needs attention looks funny. hoz 23:59, 1 August 2006 (CEST)

object needs attention

onmapsingleclick also needs attention.

mod needs attention

moveInCargo needs work.