BIS fnc invAdd: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
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|p2=class: [[String]] - Item class to be added |Parameter 2=
|p2=class: [[String]] - Item class to be added |Parameter 2=


|p3=force: [[Boolean]] - (Optional, default [[false]]) [[True]] to force add item, other items might be removed |Parameter 3=
|p3=force: [[Boolean]] - (Optional, default [[false]]) [[true]] to force add item, other items might be removed |Parameter 3=


| [[Boolean]] or [[Array]] - [[True]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)|Return value=
| [[Boolean]] or [[Array]] - [[true]] when successfull, [[Array]] if force is set to [[true]] and items were removed (retuns items)|Return value=


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Revision as of 18:26, 26 December 2020

Hover & click on the images for description

Description

Description:
Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object,class,force] call BIS_fnc_invAdd
Parameters:
object: Object
class: String - Item class to be added
force: Boolean - (Optional, default false) true to force add item, other items might be removed
Return Value:
Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)

Examples

Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType

Notes

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Notes

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