BIN fnc enableSaving: Difference between revisions
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|s1= [enableSaving, saveGame] call [[BIN_fnc_enableSaving]] | |s1= [enableSaving, saveGame] call [[BIN_fnc_enableSaving]] | ||
|p1= enableSaving: [[Boolean]] - (Optional, default [[true]]) [[ | |p1= enableSaving: [[Boolean]] - (Optional, default [[true]]) [[true]] to enable, [[false]] to disable | ||
|p2= saveGame: [[Boolean]] - (Optional, default [[false]]) [[ | |p2= saveGame: [[Boolean]] - (Optional, default [[false]]) [[true]] to save, [[false]] to not disable | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 18:37, 26 December 2020
Description
- Description:
- Sets a variable used in Arma 3 Contact which handels saving. Template:Feature arma3contact
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- [enableSaving, saveGame] call BIN_fnc_enableSaving
- Parameters:
- enableSaving: Boolean - (Optional, default true) true to enable, false to disable
- saveGame: Boolean - (Optional, default false) true to save, false to not disable
- Return Value:
- Nothing
Examples
- Example 1:
[true,true] call BIN_fnc_enableSaving;
Additional Information
- See also:
- BIN_fnc_savingEnabled saveGame loadGame
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note