BIN fnc enableSaving: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "True" to "true")
Line 17: Line 17:
|s1= [enableSaving, saveGame] call [[BIN_fnc_enableSaving]]
|s1= [enableSaving, saveGame] call [[BIN_fnc_enableSaving]]


|p1= enableSaving: [[Boolean]] - (Optional, default [[true]]) [[True]] to enable, [[false]] to disable
|p1= enableSaving: [[Boolean]] - (Optional, default [[true]]) [[true]] to enable, [[false]] to disable


|p2= saveGame: [[Boolean]] - (Optional, default [[false]]) [[True]] to save, [[false]] to not disable
|p2= saveGame: [[Boolean]] - (Optional, default [[false]]) [[true]] to save, [[false]] to not disable


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 18:37, 26 December 2020

Hover & click on the images for description

Description

Description:
Sets a variable used in Arma 3 Contact which handels saving. Template:Feature arma3contact
Execution:
call
Groups:
Missions

Syntax

Syntax:
[enableSaving, saveGame] call BIN_fnc_enableSaving
Parameters:
enableSaving: Boolean - (Optional, default true) true to enable, false to disable
saveGame: Boolean - (Optional, default false) true to save, false to not disable
Return Value:
Nothing

Examples

Example 1:
[true,true] call BIN_fnc_enableSaving;

Additional Information

See also:
BIN_fnc_savingEnabled saveGame loadGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section