lightIsOn: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature[ _]arma3" to "{{Feature|arma3") |
||
Line 11: | Line 11: | ||
| Check if lampost is on (shining). | | Check if lampost is on (shining). | ||
{{Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | {{Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | ||
{{Feature arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | {{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | ||
since {{arma3}} v1.92 this command was extended to work with street lights.}} |DESCRIPTION= | since {{arma3}} v1.92 this command was extended to work with street lights.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 15:38, 27 December 2020
Description
- Description:
- Check if lampost is on (shining).
- Groups:
- Lights
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- String - Can be one of:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - if command fails
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Lights
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters