enableGunLights Arma 2: Difference between revisions
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| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | ||
{{Feature arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION= | {{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION= | ||
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Revision as of 16:11, 27 December 2020
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
- Groups:
- LightsWeapons
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights true;
- Example 2:
_unit enableGunLights false;
Additional Information
- See also:
- enableGunLights
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Scripting Commands Arma 2
- Scripting Commands Take On Helicopters