setPosASL: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 19: | Line 19: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>player setPosASL [ [[getPosASL]] [[player]] [[select]] 0, [[getPosASL]] [[player]] [[select]] 1 + 10, [[getPosASL]] [[select]] 2]</ | |x1= <code>player setPosASL [ [[getPosASL]] [[player]] [[select]] 0, [[getPosASL]] [[player]] [[select]] 1 + 10, [[getPosASL]] [[select]] 2]</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:10, 5 August 2006
Description
- Description:
- Sets the object position. The pos array uses the PositionASL format.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setPosASL [ getPosASL player select 0, getPosASL player select 1 + 10, getPosASL select 2]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note