setDefaultCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
Line 39: Line 39:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 10:07, 9 January 2021

Hover & click on the images for description

Description

Description:
Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section