processInitCommands: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Line 38: Line 38:
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 19:38, 10 January 2021

Hover & click on the images for description

Description

Description:
Process statements stored using setVehicleInit. The statements will only be executed once even if processInitCommands is called multiple times.

Arma 3
For security reasons, the command was disabled in Arma 3.
For remote execution, see Arma 3 Remote Execution, remoteExec and remoteExecCall.
Groups:
System

Syntax

Syntax:
processInitCommands
Return Value:
Nothing

Examples

Example 1:
processInitCommands;

Additional Information

See also:
setVehicleInitclearVehicleInit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section