rating: Difference between revisions

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<h2 style="color:#000066">'''rating ''unit'''''</h2>
<h2 style="color:#000066">'''rating ''unit'''''</h2>


'''Operand types:'''
'''Operand types:'''


unit: [[Object]]
'''unit:''' [[Object]]


'''Type of returned value:'''
'''Type of returned value:'''
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'''Description:'''
'''Description:'''


Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies, can be changed by mission designer.
Check unit rating.
 
Rating is increased for killing enemies, decreased for killing friendlies, can be changed by mission designer.
 


'''Example:'''
'''Example:'''


_score = '''rating''' player
_score = '''rating''' [[player]]
 


'''Comments'''
'''Comments'''


''Macguba''
Use [[addRating]] to change the rating of a unit.


Use [[addRating]] to change the rating of a unit.


''General Barron''
The rating of the player is displayed as the "core" at the end of the mission.


The rating of the player is displayed as the "score" at the end of the mission.
In the [[description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars.
In the [[description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars.

Revision as of 23:28, 15 April 2006

back to COMREF

rating unit


Operand types:

unit: Object

Type of returned value:

Number

Description:

Check unit rating.

Rating is increased for killing enemies, decreased for killing friendlies, can be changed by mission designer.


Example:

_score = rating player


Comments

Use addRating to change the rating of a unit.


The rating of the player is displayed as the "core" at the end of the mission.

In the description.ext, you define how many points it takes to get a perfect score, and all those pretty gold stars.