addRating

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Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Add a number to the rating of a unit - negative values can be used to reduce the rating.
This command is usually used to reward for completed mission objectives. The rating is given at the end of the mission and is automatically adjusted when killing enemies or friendlies.
When the rating gets below -2000, the unit's side switches to "ENEMY" (sideEnemy) and the unit is attacked by everyone.(see Rating Values)

See also: Arma_3:_Event_Handlers#HandleRating

Syntax

Syntax:
unitName addRating rating
Parameters:
unitName: Object
rating: Number
Return Value:
Nothing

Examples

Example 1:
player addRating 2000;

Additional Information

See also:
Side relationsRating ValuesratingranksetUnitRanksideEnemy
Groups:
Object Manipulation

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section

Posted on November 16, 2014 - 19:11 (UTC)
Benargee
Since there is no setRating command, its expected behaviour can scripted as such: BNRG_fnc_setRating = { _setRating = _this select 0; _unit = _this select 1; _getRating = rating _unit; _addVal = _setRating - _getRating; _unit addRating _addVal; }; [1000,player] call BNRG_fnc_setRating//set player rating 1000 Using this example, no matter what the units rating was before, it will always set its rating to 1000.