BIS fnc VRFadeIn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: VR(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1= VR |GROUP1=
|gr1= VR |GROUP1=
____________________________________________________________________________________________


| Fade In effect for VR. |DESCRIPTION=
| Fade In effect for VR. |DESCRIPTION=
____________________________________________________________________________________________


| call [[BIS_fnc_VRFadeIn]] |SYNTAX=
| call [[BIS_fnc_VRFadeIn]] |SYNTAX=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> |EXAMPLE1=
|x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[BIS_fnc_VRFadeOut]] |SEEALSO=
| [[BIS_fnc_VRFadeOut]] |SEEALSO=

Revision as of 22:37, 16 January 2021

Hover & click on the images for description

Description

Description:
Fade In effect for VR.
Execution:
call
Groups:
VR

Syntax

Syntax:
call BIS_fnc_VRFadeIn
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_VRFadeIn;

Additional Information

See also:
BIS_fnc_VRFadeOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 22, 2018 - 00:42 (UTC)
Kalthramis
This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".