BIS fnc VRFadeIn: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: VR(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= VR |GROUP1= | |gr1= VR |GROUP1= | ||
| Fade In effect for VR. |DESCRIPTION= | | Fade In effect for VR. |DESCRIPTION= | ||
| call [[BIS_fnc_VRFadeIn]] |SYNTAX= | | call [[BIS_fnc_VRFadeIn]] |SYNTAX= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> |EXAMPLE1= | |x1= <code>[[call]] [[BIS_fnc_VRFadeIn]];</code> |EXAMPLE1= | ||
| [[BIS_fnc_VRFadeOut]] |SEEALSO= | | [[BIS_fnc_VRFadeOut]] |SEEALSO= |
Revision as of 22:37, 16 January 2021
Description
Syntax
- Syntax:
- call BIS_fnc_VRFadeIn
- Return Value:
- Nothing
Examples
- Example 1:
call BIS_fnc_VRFadeIn;
Additional Information
- See also:
- BIS_fnc_VRFadeOut
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on May 22, 2018 - 00:42 (UTC)
- Kalthramis
- This is also used in Triggers. Under "Triggers: Effects -> UI Overlay," select "Video Glitch".