BIS fnc briefingAnimate: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = Briefing |GROUP1=
|gr1 = Briefing |GROUP1=
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| Animate briefing markers. |Description=
| Animate briefing markers. |Description=
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| [markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]] |Syntax=
| [markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]] |Syntax=
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| [[Nothing]] |Return value=
| [[Nothing]] |Return value=
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|x1= <code>{{codecomment|// given you have 6 markers:
|x1= <code>{{codecomment|// given you have 6 markers:
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[[sleep]] _commit;
[[sleep]] _commit;
};</code> |Example 1=
};</code> |Example 1=
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| [[BIS_fnc_briefingInit]] |See also=
| [[BIS_fnc_briefingInit]] |See also=

Revision as of 22:41, 16 January 2021

Hover & click on the images for description

Description

Description:
Animate briefing markers.
Execution:
call
Groups:
Briefing

Syntax

Syntax:
[markerName, stepId, delay] call BIS_fnc_briefingAnimate
Parameters:
markerName: String - marker to animate
stepId: Number - step ID (steps are invisible markers named <markerName>_<stepId>)
delay: String - commit time (transition duration)
Return Value:
Nothing

Examples

Example 1:
// given you have 6 markers: // - "myMarker" // - "myMarker_0" // - "myMarker_1" // - "myMarker_2" // - "myMarker_3" // - "myMarker_4" for "_i" from 0 to 4 do { private _commit = 1; ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate; sleep _commit; };

Additional Information

See also:
BIS_fnc_briefingInit

Notes

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Notes

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