BIS fnc getName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Object Manipulation |GROUP1= | |gr1 = Object Manipulation |GROUP1= | ||
| Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.|DESCRIPTION= | | Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable '''BIS_fnc_getName_name'''.|DESCRIPTION= | ||
| [object] call [[BIS_fnc_getName]] |SYNTAX= | | [object] call [[BIS_fnc_getName]] |SYNTAX= | ||
|p1= object: [[Object]] - Object whose name should be returned |PARAMETER1= | |p1= object: [[Object]] - Object whose name should be returned |PARAMETER1= | ||
| [[String]] - Unit's name |RETURNVALUE= | | [[String]] - Unit's name |RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_getName]];</code> |= | |x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_getName]];</code> |= | ||
| [[name]] |SEEALSO= | | [[name]] |SEEALSO= |
Revision as of 23:09, 16 January 2021
Description
- Description:
- Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_getName
- Parameters:
- object: Object - Object whose name should be returned
- Return Value:
- String - Unit's name
Examples
- Example 1:
[player] call BIS_fnc_getName;
Additional Information
- See also:
- name
Notes
-
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