BIS fnc endLoadingScreen: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = GUI |GROUP1= | |gr1 = GUI |GROUP1= | ||
| Unregister a loading screen. When none other remains, end the loading. |DESCRIPTION= | | Unregister a loading screen. When none other remains, end the loading. |DESCRIPTION= | ||
| screenId call [[BIS_fnc_endLoadingScreen]] |SYNTAX= | | screenId call [[BIS_fnc_endLoadingScreen]] |SYNTAX= | ||
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| [[Boolean]] - true when unregistered |RETURNVALUE= | | [[Boolean]] - true when unregistered |RETURNVALUE= | ||
|x1= <code>["myLoadingScreen", "Loading… wait for my splendid™ mission!"] [[call]] [[BIS_fnc_startLoadingScreen]]; | |x1= <code>["myLoadingScreen", "Loading… wait for my splendid™ mission!"] [[call]] [[BIS_fnc_startLoadingScreen]]; | ||
[[uiSleep]] 3; | [[uiSleep]] 3; | ||
"myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code> |EXAMPLE1= | "myLoadingScreen" [[call]] [[BIS_fnc_endLoadingScreen]];</code> |EXAMPLE1= | ||
| [[BIS_fnc_startLoadingScreen]], [[startLoadingScreen]], [[endLoadingScreen]] |SEEALSO= | | [[BIS_fnc_startLoadingScreen]], [[startLoadingScreen]], [[endLoadingScreen]] |SEEALSO= |
Revision as of 23:10, 16 January 2021
Description
- Description:
- Unregister a loading screen. When none other remains, end the loading.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- screenId call BIS_fnc_endLoadingScreen
- Parameters:
- screenId: String - screen ID, used in BIS_fnc_startLoadingScreen
- Return Value:
- Boolean - true when unregistered
Examples
- Example 1:
["myLoadingScreen", "Loading… wait for my splendid™ mission!"] call BIS_fnc_startLoadingScreen; uiSleep 3; "myLoadingScreen" call BIS_fnc_endLoadingScreen;
Additional Information
Notes
-
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