BIS fnc nearestHelipad: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| tkoh |Game name=
| tkoh |Game name=
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|gr1 = Map and Markers |GROUP1=
|gr1 = Map and Markers |GROUP1=
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| Finds the nearest helipad of given type. |DESCRIPTION=
| Finds the nearest helipad of given type. |DESCRIPTION=
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| [position, radius, random, types] [[call]] [[BIS_fnc_nearestHelipad]] |SYNTAX=
| [position, radius, random, types] [[call]] [[BIS_fnc_nearestHelipad]] |SYNTAX=
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* 1: [[Object]] - Helipad  
* 1: [[Object]] - Helipad  
* 2: [[Position]] - Position of the helipad |RETURNVALUE=
* 2: [[Position]] - Position of the helipad |RETURNVALUE=
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|x1= <code></code> |EXAMPLE1=
|x1= <code></code> |EXAMPLE1=
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| |SEEALSO=
| |SEEALSO=

Revision as of 23:29, 16 January 2021

Hover & click on the images for description

Description

Description:
Finds the nearest helipad of given type.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[position, radius, random, types] call BIS_fnc_nearestHelipad
Parameters:
position: Position - (Optional, default position vehicle player) Center position
radius: Number - (Optional, default 999999) Radius of the area to search in meters
random: Boolean - (Optional, default false) If true a random helipad will be selected if multiple are found
types: Array - (Optional, default ["Heliport"]) Location types to be searched for. See nearestLocations for more information
Arma 3
Default value won't work in Arma 3. Only types listed in CfgLocationTypes are supported
Return Value:
Array in format:

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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