BIS fnc setCuratorCamera: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Curator |GROUP1= | |gr1 = Curator |GROUP1= | ||
|Move curator camera to a position and direction. Finished when animation ends.|Description= | |Move curator camera to a position and direction. Finished when animation ends.|Description= | ||
| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax= | | [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]] |Syntax= | ||
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| [[Boolean]] [[true]] when done|Return value= | | [[Boolean]] [[true]] when done|Return value= | ||
|x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1= | |x1= <code>[nil,player,5] [[spawn]] [[BIS_fnc_setCuratorCamera]];</code>|Example 1= | ||
| [[Curator]],[[curatorCamera]] |See also= | | [[Curator]],[[curatorCamera]] |See also= |
Revision as of 23:51, 16 January 2021
Description
- Description:
- Move curator camera to a position and direction. Finished when animation ends.
- Execution:
- spawn
- Groups:
- Curator
Syntax
- Syntax:
- [camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
- Parameters:
- camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
- targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
- time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
- Return Value:
- Boolean true when done
Examples
- Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;
Additional Information
- See also:
- CuratorcuratorCamera
Notes
-
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