BIS fnc saveInventory: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Inventory |GROUP1= | |gr1 = Inventory |GROUP1= | ||
| Save unit's loadout. |DESCRIPTION= | | Save unit's loadout. |DESCRIPTION= | ||
| [unit,input,params,delete] call [[BIS_fnc_saveInventory]] |SYNTAX= | | [unit,input,params,delete] call [[BIS_fnc_saveInventory]] |SYNTAX= | ||
|p1= unit: [[Object]] - Unit whose inventory should be saved|PARAMETER1= | |p1= unit: [[Object]] - Unit whose inventory should be saved|PARAMETER1= | ||
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|p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout|PARAMETER3= | |p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout|PARAMETER3= | ||
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout|PARAMETER4= | |p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout|PARAMETER4= | ||
| [[Array]] - Saved value|RETURNVALUE= | | [[Array]] - Saved value|RETURNVALUE= | ||
|x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> |= | |x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"], [], true ] [[call]] [[BIS_fnc_saveInventory]];</code> |= | ||
| [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] |SEEALSO= | | [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]], [[getUnitLoadout]] |SEEALSO= |
Revision as of 23:54, 16 January 2021
Description
Syntax
- Syntax:
- [unit,input,params,delete] call BIS_fnc_saveInventory
- Parameters:
- unit: Object - Unit whose inventory should be saved
- input: Array in format:
- params: Array - (Optional, default [ ]) Custom parameters stored with the loadout
- delete: Boolean - (Optional, default false) Whether or not to delete the loadout
- Return Value:
- Array - Saved value
Examples
- Example 1:
[ player, [missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on August 2, 2020 - 15:22 (UTC)
- Ilias38rus
- Doesn't work for backpacks in backpack, unlike getUnitLoadout.