BIS fnc spawnObjects: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Create a stack of objects at given position or on top of given object (eg. table). |DESCRIPTION= | | Create a stack of objects at given position or on top of given object (eg. table). |DESCRIPTION= | ||
| [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] |SYNTAX= | | [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] |SYNTAX= | ||
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| [[Array]] of created [[Object|Objects]] |RETURNVALUE= | | [[Array]] of created [[Object|Objects]] |RETURNVALUE= | ||
|x1= <code>_randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0]; | |x1= <code>_randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0]; | ||
_objects = [<nowiki/>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code> |EXAMPLE1= | _objects = [<nowiki/>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code> |EXAMPLE1= | ||
| [[createVehicle]], [[createSimpleObject]], [[enableSimulation]] |SEEALSO= | | [[createVehicle]], [[createSimpleObject]], [[enableSimulation]] |SEEALSO= |
Revision as of 23:54, 16 January 2021
Description
- Description:
- Create a stack of objects at given position or on top of given object (eg. table).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
- Parameters:
- position: PositionASL, or Array as [referenceObject, placement]
- className: String - class of the object(s) to spawn; all will use the same class
- count: Number (Optional, default: 1) - how many objects will be spawned
- offsetMatrix: Array (Optional, default: [0,0,0]) - starting spawning position offset
- offsetDir: Number (Optional, default: 0) - starting spawning direction offset
- dirNoise: Code (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
- enableSimulation: Boolean (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
- Return Value:
- Array of created Objects
Examples
- Example 1:
_randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;
Additional Information
Notes
-
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