commandTarget: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
| Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar. |DESCRIPTION= | | Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar. |DESCRIPTION= | ||
| unit [[commandTarget]] target |SYNTAX= | | unit [[commandTarget]] target |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |EXAMPLE1= | |x1= <code>_ESoldier1 [[commandTarget]] _WSoldier1;</code> |EXAMPLE1= | ||
|x2= <code>[[player]] [[commandTarget]] [ted, bill];</code> |EXAMPLE2= | |x2= <code>[[player]] [[commandTarget]] [ted, bill];</code> |EXAMPLE2= | ||
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. |MULTIPLAYER= | |mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. |MULTIPLAYER= |
Revision as of 00:21, 17 January 2021
Description
- Description:
- Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
- Groups:
- Groups
Syntax
- Syntax:
- unit commandTarget target
- Parameters:
- unit: Object
- target: Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 commandTarget _WSoldier1;
- Example 2:
player commandTarget [ted, bill];
Additional Information
- See also:
- assignedTargetdoTarget
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands