camSetRelPos: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
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| Sets the position of the given camera relative to its target, set with [[camSetTarget]]. Needs a call to [[camCommit]] to be conducted.<br><br>{{Important |Since it sets relative position to the target, the [[camSetTarget]] command should be executed already, before [[camSetRelPos]].}} |DESCRIPTION=
| Sets the position of the given camera relative to its target, set with [[camSetTarget]]. Needs a call to [[camCommit]] to be conducted.<br><br>{{Important |Since it sets relative position to the target, the [[camSetTarget]] command should be executed already, before [[camSetRelPos]].}} |DESCRIPTION=
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| camera '''camSetRelPos''' position|SYNTAX=
| camera '''camSetRelPos''' position|SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_cam [[camSetTarget]] _car;
|x1= <code>_cam [[camSetTarget]] _car;
_cam [[camSetRelPos]] [0,10,8];</code> |EXAMPLE1=
_cam [[camSetRelPos]] [0,10,8];</code> |EXAMPLE1=
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| [[camSetPos]] |SEEALSO=
| [[camSetPos]] |SEEALSO=

Revision as of 00:31, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets the position of the given camera relative to its target, set with camSetTarget. Needs a call to camCommit to be conducted.

Since it sets relative position to the target, the camSetTarget command should be executed already, before camSetRelPos.
Groups:
Camera Control

Syntax

Syntax:
camera camSetRelPos position
Parameters:
camera: Object - object of type "camera"
position: Array - format PositionRelative
Return Value:
Nothing

Examples

Example 1:
_cam camSetTarget _car; _cam camSetRelPos [0,10,8];

Additional Information

See also:
camSetPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
The location of the camera will depend on the direction the target object is facing. The camera does not bank with the target (bug?).

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