enableGunLights Arma 2: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma2oa |Game name= | | arma2oa |Game name= | ||
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|eff= global |Multiplayer Effects= | |eff= global |Multiplayer Effects= | ||
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | | Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off. | ||
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION= | {{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION= | ||
| thing [[enableGunLights]] value |SYNTAX= | | thing [[enableGunLights]] value |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_group [[enableGunLights]] [[true]];</code> |EXAMPLE1= | |x1= <code>_group [[enableGunLights]] [[true]];</code> |EXAMPLE1= | ||
|x2= <code>_unit [[enableGunLights]] [[false]];</code> |EXAMPLE2= | |x2= <code>_unit [[enableGunLights]] [[false]];</code> |EXAMPLE2= | ||
| [[enableGunLights]] |SEEALSO= | | [[enableGunLights]] |SEEALSO= |
Revision as of 01:19, 17 January 2021
Description
- Description:
- Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
- Groups:
- LightsWeapons
Syntax
- Syntax:
- thing enableGunLights value
- Parameters:
- thing: Object or Group - the unit or the group forced to use gun lights
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights true;
- Example 2:
_unit enableGunLights false;
Additional Information
- See also:
- enableGunLights
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Arma 2: Scripting Commands
- Take On Helicopters: Scripting Commands