enableGunLights Arma 2: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2oa |Game name=
| arma2oa |Game name=
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|eff= global |Multiplayer Effects=
|eff= global |Multiplayer Effects=
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| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
| Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION=
{{Feature|arma3 | This syntax is for {{arma2oa}}. For {{arma3}} syntax, see [[enableGunLights]].}} |DESCRIPTION=
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| thing [[enableGunLights]] value |SYNTAX=
| thing [[enableGunLights]] value |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_group [[enableGunLights]] [[true]];</code> |EXAMPLE1=
|x1= <code>_group [[enableGunLights]] [[true]];</code> |EXAMPLE1=


|x2= <code>_unit [[enableGunLights]] [[false]];</code> |EXAMPLE2=
|x2= <code>_unit [[enableGunLights]] [[false]];</code> |EXAMPLE2=
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| [[enableGunLights]] |SEEALSO=
| [[enableGunLights]] |SEEALSO=

Revision as of 01:19, 17 January 2021

Hover & click on the images for description

Description

Description:
Force the AI to use gun lights. This command can be used to force lights on, but not to force lights off.
Arma 3
This syntax is for Arma 2: Operation Arrowhead. For Arma 3 syntax, see enableGunLights.
Groups:
LightsWeapons

Syntax

Syntax:
thing enableGunLights value
Parameters:
thing: Object or Group - the unit or the group forced to use gun lights
value: Boolean
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights true;
Example 2:
_unit enableGunLights false;

Additional Information

See also:
enableGunLights

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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