screenToWorld: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1= Positions |GROUP1=
|gr1= Positions |GROUP1=
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| Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates). |DESCRIPTION=
| Returns the position on landscape ([[PositionAGL]]) corresponding to the given point on screen (in UI coordinates). |DESCRIPTION=
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| '''screenToWorld''' screen |SYNTAX=
| '''screenToWorld''' screen |SYNTAX=
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|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> |EXAMPLE1=  
|x1= <code>_wPos = [[screenToWorld]] [0.5,0.5];</code> |EXAMPLE1=  


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| [[SafeZone]], [[worldToScreen]]  |SEEALSO=  
| [[SafeZone]], [[worldToScreen]]  |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 02:18, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns the position on landscape (PositionAGL) corresponding to the given point on screen (in UI coordinates).
Groups:
Positions

Syntax

Syntax:
screenToWorld screen
Parameters:
screen: Array - Screen position [x,y] (see SafeZone for more info)
Return Value:
Array - PositionAGL, world position on surface [x,y,0]

Examples

Example 1:
_wPos = screenToWorld [0.5,0.5];

Additional Information

See also:
SafeZoneworldToScreen

Notes

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Notes

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