publicVariable: Difference between revisions

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| mp= The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of game experiencing bandwidth problems.|=
| mp= The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experiencing bandwidth problems.|=
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Revision as of 14:51, 1 September 2006

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Description

Description:
Broadcast variable value to all computers. Only type Number is supported in version 1.33 and before. Following Types are supported since version 1.34: Following Types are supported since version 2.04:
Multiplayer:
The message is sent reliably to all clients. Using publicVariable a lot can cause other parts of the game to experiencing bandwidth problems.
Groups:
Uncategorised

Syntax

Syntax:
publicVariable varName
Parameters:
varName: String
Return Value:
Nothing

Examples

Example 1:
publicVariable "CTFscoreOne"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

This command broadcasts a variable to all clients, but as soon as you change the variable again, you have to use publicVariable again, as it does not automatically synchronise it.

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