setSystemOfUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr2= Broken Commands |GROUP2= | |gr2= Broken Commands |GROUP2= | ||
| Set system of units. This will only impact gauges from advanced flight model. | | Set system of units. This will only impact gauges from advanced flight model. | ||
{{Important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} |DESCRIPTION= | {{Important|This command is buggy: any value other than 0 (metric) will display both units at the same time.}} |DESCRIPTION= | ||
| [[setSystemOfUnits]] value |SYNTAX= | | [[setSystemOfUnits]] value |SYNTAX= | ||
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|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code> |EXAMPLE1= | |x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code> |EXAMPLE1= | ||
| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] |SEEALSO= | | [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] |SEEALSO= | ||
}} | }} | ||
Revision as of 02:32, 17 January 2021
Description
- Description:
- Set system of units. This will only impact gauges from advanced flight model.
- Groups:
- SystemBroken Commands
Syntax
- Syntax:
- setSystemOfUnits value
- Parameters:
- value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial - Return Value:
- Nothing
Examples
- Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note