setFlagTexture: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|eff= global|MP effect= | |eff= global|MP effect= | ||
| Sets flag texture. | | Sets flag texture. | ||
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{{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} |DESCRIPTION= | {{Informative | See [[Flag Textures]] for a list of all in-game flag textures.}} |DESCRIPTION= | ||
| flag [[setFlagTexture]] texture |SYNTAX= | | flag [[setFlagTexture]] texture |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1= | |x1= <code>_flagE [[setFlagTexture]] "\ca\misc\data\sever_vlajka.paa";</code> |EXAMPLE1= | ||
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_flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | _flag [[setFlagTexture]] "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; | ||
_flag [[setFlagSide]] [[east]];</code> |EXAMPLE6= | _flag [[setFlagSide]] [[east]];</code> |EXAMPLE6= | ||
| [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO= | | [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] |SEEALSO= |
Revision as of 02:45, 17 January 2021
Description
- Description:
- Sets flag texture.
If texture is "", flag is not drawn.
Custom texture can be used, as long as it is in *.jpg format and has dimensions of 200×200px, or *.paa (Arma 3 standard: 512×256px). - Groups:
- Flags
Syntax
- Syntax:
- flag setFlagTexture texture
- Parameters:
- flag: Object
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
- Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
- Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
- Example 4:
customFlag setFlagTexture "myMissionFlag.paa";
- Example 5:
flagARMA3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
- Example 6:
- Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;
Additional Information
- See also:
- flagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Flags
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands