useAudioTimeForMoves: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
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|gr1= Animations|GROUP1=
|gr1= Animations|GROUP1=
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| Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. |DESCRIPTION=
| Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. |DESCRIPTION=
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| soldier '''useAudioTimeForMoves''' toggle |SYNTAX=
| soldier '''useAudioTimeForMoves''' toggle |SYNTAX=
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|x1= <code>player useAudioTimeForMoves true</code>|EXAMPLE1=  
|x1= <code>player useAudioTimeForMoves true</code>|EXAMPLE1=  


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| [[setAccTime]], [[accTime]] |SEEALSO=  
| [[setAccTime]], [[accTime]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 04:18, 17 January 2021

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Animations

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
setAccTimeaccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.