worldSize: Difference between revisions
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| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Mission Information |GROUP1= | |gr1= Mission Information |GROUP1= | ||
| Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]). |DESCRIPTION= | | Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]). |DESCRIPTION= | ||
| [[worldSize]] |SYNTAX= | | [[worldSize]] |SYNTAX= | ||
| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>[[private]] _size = [[worldSize]];</code> |EXAMPLE1= | |x1= <code>[[private]] _size = [[worldSize]];</code> |EXAMPLE1= | ||
| [[worldName]], [[missionName]], [[briefingName]], [[serverName]], [[BIS_fnc_mapSize]] |SEEALSO= | | [[worldName]], [[missionName]], [[briefingName]], [[serverName]], [[BIS_fnc_mapSize]] |SEEALSO= |
Revision as of 04:19, 17 January 2021
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on September 1, 2019 - 12:01 (UTC)
- R3vo
-
In order to cover the map by for example a round marker, one can get the dimensions like this:
private _a = worldSize / 2; private _center = [_a, _a, 0]; private _size = sqrt 2 * _a;