BIS fnc enableSaving: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
m (Text replacement - " *\|= " to " ")
Line 16: Line 16:
| [[Boolean]] - [[true]] if successful, [[false]] if not|RETURNVALUE=
| [[Boolean]] - [[true]] if successful, [[false]] if not|RETURNVALUE=


|x1= <code>"savingID" [[call]] [[BIS_fnc_enableSaving]];</code> |=
|x1= <code>"savingID" [[call]] [[BIS_fnc_enableSaving]];</code>


| [[BIS_fnc_disableSaving]], [[saveGame]], [[BIS_fnc_saveGame]], [[loadGame]] |SEEALSO=
| [[BIS_fnc_disableSaving]], [[saveGame]], [[BIS_fnc_saveGame]], [[loadGame]] |SEEALSO=

Revision as of 21:16, 17 January 2021

Hover & click on the images for description

Description

Description:
Controls the enabling of saving. Will only enable saving if there are no remaining requests for disabled saving.
Execution:
call
Groups:
Missions

Syntax

Syntax:
id call BIS_fnc_enableSaving
Parameters:
id: String - Unique id previously used to disable saving via BIS_fnc_disableSaving
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
"savingID" call BIS_fnc_enableSaving;

Additional Information

See also:
BIS_fnc_disableSavingsaveGameBIS_fnc_saveGameloadGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section