BIS fnc inAngleSector: Difference between revisions
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| [[Boolean]]: Returns [[true]] if the position lies within sector|RETURNVALUE= | | [[Boolean]]: Returns [[true]] if the position lies within sector|RETURNVALUE= | ||
|x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> | |x1=<code>[ [[position]] [[player]], [[getDir]] [[player]], 30, [[position]] enemy_tank ] [[call]] [[BIS_fnc_inAngleSector]];</code> | ||
| [[BIS_fnc_isInFrontOf]] |SEEALSO= | | [[BIS_fnc_isInFrontOf]] |SEEALSO= | ||
}} | }} |
Revision as of 21:37, 17 January 2021
Description
Syntax
- Syntax:
- [center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
- Parameters:
- center : Array - Center position
- centerAngle : Number - Defines the center angle of the sector
- sectorWidth: Number - Defines the width of the sector in degrees
- position: Array - The position which should be checked
- Return Value:
- Boolean: Returns true if the position lies within sector
Examples
Additional Information
- See also:
- BIS_fnc_isInFrontOf
Notes
-
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