BIS fnc sceneSetPosFormation: Difference between revisions
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|x1= <code>0 = <nowiki>[units group player, bluforCommander, player, "HALFCIRCLE",0]</nowiki> spawn BIS_fnc_sceneSetPosFormation;</code> | |x1= <code>0 = <nowiki>[units group player, bluforCommander, player, "HALFCIRCLE",0]</nowiki> spawn BIS_fnc_sceneSetPosFormation;</code> | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 21:41, 17 January 2021
Description
- Description:
- Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param spawn BIS_fnc_sceneSetPosFormation;
- Parameters:
- Array - Array of units involved.
- Object - Scene initiator.
- Object - Talking partner of scene initiator.
- String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
- Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
- Number - Determines angle offset. Optional parameter, default 0.
- Return Value:
- Nothing
Examples
- Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;
Additional Information
- See also:
- See also needed
Notes
-
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