BIS fnc destroyer01EdenInit: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Destroyer(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.84 | |1.84 | ||
|gr1= Destroyer | |gr1= Destroyer | ||
Line 47: | Line 47: | ||
Result: Ship's position is updated in EDEN editor. | Result: Ship's position is updated in EDEN editor. | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | ||
|[] call [[BIS_fnc_Destroyer01EdenInit]] | |[] call [[BIS_fnc_Destroyer01EdenInit]] | ||
|p1= parameter: Datatype - (Optional, default defValue) description | |p1= parameter: Datatype - (Optional, default defValue) description | ||
|Datatype - description | |Datatype - description | ||
|x1= <code></code> | |x1= <code></code> | ||
|exec= call |Execution= | |exec= call |Execution= | ||
| | | | ||
}} | }} | ||
Revision as of 22:07, 17 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to assemble dynamic ship (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space. Function will update initial init setup on EDEN editor invoked. Execution: - Call from EH on the main ship's base model (blank model with memory points and reference config). Example: class Eventhandlers { init = "_this call bis_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game AttributesChanged3DEN = "_this call bis_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call bis_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call bis_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call bis_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor }; Requirements: - An array of ship parts/objects as a variable attached to main ship base. This array is created by main BIS_fnc_Destroyer01Init. Parameter(s): _this select 0: mode (Scalar) 0: ship Base/object and 1: array of objects in variable in base objects names-pace ["bis_carrierParts", []]; Returns: nothing Result: Ship's position is updated in EDEN editor. */
Template:placeholder- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_Destroyer01EdenInit
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note