BIS fnc HUDLimits: Difference between revisions
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{{Function | {{Function | ||
| tkoh | | tkoh | ||
|1.00 | |1.00 | ||
|gr1= GUI | |gr1= GUI | ||
| Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].<br> | | Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also [[setHUDMovementLevels]].<br> | ||
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* using 0 in min or max value will hide the corresponding limit | * using 0 in min or max value will hide the corresponding limit | ||
* same or higher priority will replace currently set priority | * same or higher priority will replace currently set priority | ||
* using a negative priority will reset the values if absolute value is same or higher than current level | * using a negative priority will reset the values if absolute value is same or higher than current level | ||
| [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]] | | [speedLimit, altLimit, dirLimit] call [[BIS_fnc_HUDLimits]] | ||
|p1= speedLimit: [[Array]] in format [priority, min, max]: | |p1= speedLimit: [[Array]] in format [priority, min, max]: | ||
* priority: [[Number]] | * priority: [[Number]] | ||
* min: [[Number]] | * min: [[Number]] | ||
* max: [[Number]] | * max: [[Number]] | ||
|p2= altLimit: [[Array]] in format [priority, min, max]: | |p2= altLimit: [[Array]] in format [priority, min, max]: | ||
* priority: [[Number]] | * priority: [[Number]] | ||
* min: [[Number]] | * min: [[Number]] | ||
* max: [[Number]] | * max: [[Number]] | ||
|p3= dirLimit: [[Array]] in format [priority, min, max, target]: | |p3= dirLimit: [[Array]] in format [priority, min, max, target]: | ||
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* min: [[Number]] - you can set a "negative" value by adding 360 (e.g using 270 instead of -90) | * min: [[Number]] - you can set a "negative" value by adding 360 (e.g using 270 instead of -90) | ||
* max: [[Number]] | * max: [[Number]] | ||
* target: [[Position]] or [[Object]] - (Optional, default [0,0,0]) the direction relative target | * target: [[Position]] or [[Object]] - (Optional, default [0,0,0]) the direction relative target | ||
| [[Array]] - current value of [[HUDMovementLevels]] | | [[Array]] - current value of [[HUDMovementLevels]] | ||
|x1= <code><nowiki>[</nowiki>[0,0,0], [1, 0, 50], [0,0,0]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits altitude on HUD to 50m max}}</code> | |x1= <code><nowiki>[</nowiki>[0,0,0], [1, 0, 50], [0,0,0]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits altitude on HUD to 50m max}}</code> | ||
|x2= <code><nowiki>[</nowiki>[0,0,0], [0, 0, 0], [1,330,30, myTarget]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits orientation towards myTarget by ±30°}}</code> | |x2= <code><nowiki>[</nowiki>[0,0,0], [0, 0, 0], [1,330,30, myTarget]] [[call]] [[BIS_fnc_HUDLimits]]; {{codecomment|// limits orientation towards myTarget by ±30°}}</code> | ||
| [[HUDMovementLevels]], [[setHUDMovementLevels]] | | [[HUDMovementLevels]], [[setHUDMovementLevels]] | ||
}} | }} |
Revision as of 22:19, 17 January 2021
Description
- Description:
- Set helicopter advanced flight model HUD limits and prevents overwriting existing values. See also setHUDMovementLevels.
Notes:- default value is 0, which means no limits were assigned
- using 0 in min or max value will hide the corresponding limit
- same or higher priority will replace currently set priority
- using a negative priority will reset the values if absolute value is same or higher than current level
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [speedLimit, altLimit, dirLimit] call BIS_fnc_HUDLimits
- Parameters:
- speedLimit: Array in format [priority, min, max]:
- altLimit: Array in format [priority, min, max]:
- dirLimit: Array in format [priority, min, max, target]:
- Return Value:
- Array - current value of HUDMovementLevels
Examples
- Example 1:
[[0,0,0], [1, 0, 50], [0,0,0]] call BIS_fnc_HUDLimits; // limits altitude on HUD to 50m max
- Example 2:
[[0,0,0], [0, 0, 0], [1,330,30, myTarget]] call BIS_fnc_HUDLimits; // limits orientation towards myTarget by ±30°
Additional Information
- See also:
- HUDMovementLevelssetHUDMovementLevels
Notes
-
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