BIS fnc HEXtoRGB: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Math |GROUP1=
|gr1= Math


| Convert hexcode color into RGBA array format. |Description=
| Convert hexcode color into RGBA array format.


| [hexString] call [[BIS_fnc_HEXtoRGB]] |Syntax=
| [hexString] call [[BIS_fnc_HEXtoRGB]]


|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color |Parameter 1=
|p1= hexString: [[String]] - string representing '''4 octets''' of HEX color


| [[Array]] of [[Number|Numbers]] - array of '''4''' numbers in range 0..1 |Return value=
| [[Array]] of [[Number|Numbers]] - array of '''4''' numbers in range 0..1


|x1= <code>["025D00FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // [1,0.843138,0,1]</code> |Example 1=
|x1= <code>["025D00FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // [1,0.843138,0,1]</code>
|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:<code>[_hexString + "FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // Add 4th octet to get alpha</code> |Example 2=
|x2= Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:<code>[_hexString + "FF"] [[call]] [[BIS_fnc_HEXtoRGB]]; // Add 4th octet to get alpha</code>


| [[Color|Color (RGBA)]], [[BIS_fnc_colorConfigToRGBA]], [[BIS_fnc_colorRGBAtoHTML]], [[BIS_fnc_colorRGBtoHTML]], [[BIS_fnc_colorRGBAtoTexture]] |See also=
| [[Color|Color (RGBA)]], [[BIS_fnc_colorConfigToRGBA]], [[BIS_fnc_colorRGBAtoHTML]], [[BIS_fnc_colorRGBtoHTML]], [[BIS_fnc_colorRGBAtoTexture]]
}}
}}



Revision as of 22:20, 17 January 2021

Hover & click on the images for description

Description

Description:
Convert hexcode color into RGBA array format.
Execution:
call
Groups:
Math

Syntax

Syntax:
[hexString] call BIS_fnc_HEXtoRGB
Parameters:
hexString: String - string representing 4 octets of HEX color
Return Value:
Array of Numbers - array of 4 numbers in range 0..1

Examples

Example 1:
["025D00FF"] call BIS_fnc_HEXtoRGB; // [1,0.843138,0,1]
Example 2:
Usually HEX code is represented as 3 octet without alpha, so you can add it yourself:[_hexString + "FF"] call BIS_fnc_HEXtoRGB; // Add 4th octet to get alpha

Additional Information

See also:
Color (RGBA)BIS_fnc_colorConfigToRGBABIS_fnc_colorRGBAtoHTMLBIS_fnc_colorRGBtoHTMLBIS_fnc_colorRGBAtoTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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