BIS fnc boundingBoxCorner: Difference between revisions
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{{Function | {{Function | ||
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|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
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*/ | */ | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> | ||
| <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> | | <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> | ||
|p1 | |p1= | ||
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|x1= <code></code> | |x1= <code></code> | ||
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}} | }} |
Revision as of 22:35, 17 January 2021
Description
- Description:
/* Description: Returns position of all four bounding box corners OR Returns position of the nearest corner to the given position Parameter(s): _this: OBJECT - object with bounding box OR _this: ARRAY in format: 0: OBJECT - object with bounding box 1: ARRAY or OBJECT - position for which the nearest corner is returned Returns: ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box OR ARRAY in format [x,y,z] - position of the nearest corner Example 1: _corners = car call BIS_fnc_boundingBoxCorner; Example 2: _nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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