BIS fnc commsMenuCreate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\|= " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1 = Communication Menu | |gr1 = Communication Menu | ||
| Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using [[BIS_fnc_commsMenuToggleVisibility]]. | | Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using [[BIS_fnc_commsMenuToggleVisibility]]. | ||
| call [[BIS_fnc_commsMenuCreate]] | | call [[BIS_fnc_commsMenuCreate]] | ||
| [[Boolean]] - [[true]] if successful | | [[Boolean]] - [[true]] if successful | ||
|x1= <code>[[call]] [[BIS_fnc_commsMenuCreate]];</code> | |x1= <code>[[call]] [[BIS_fnc_commsMenuCreate]];</code> | ||
|[[BIS_fnc_commsMenuToggleVisibility]] | |[[BIS_fnc_commsMenuToggleVisibility]] | ||
}} | }} | ||
Revision as of 22:39, 17 January 2021
Description
- Description:
- Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using BIS_fnc_commsMenuToggleVisibility.
- Execution:
- call
- Groups:
- Communication Menu
Syntax
- Syntax:
- call BIS_fnc_commsMenuCreate
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
call BIS_fnc_commsMenuCreate;
Additional Information
- See also:
- BIS_fnc_commsMenuToggleVisibility
Notes
-
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