BIS fnc endMission: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|eff= local |Effect=
|eff= local |Effect=


|gr1 = Missions |GROUP1=
|gr1 = Missions


| Ends mission with a fade effect. See [[Debriefing]] for more information.
| Ends mission with a fade effect. See [[Debriefing]] for more information.
{{Feature|arma3|This should always be used instead of the simple end1-end_n endings one can set on trigger activation.<br>Otherwise singleplayer scenarios will not properly be marked as played/ ended in Arma 3 and on Steam! See [[markAsFinishedOnSteam]].}}|Description=
{{Feature|arma3|This should always be used instead of the simple end1-end_n endings one can set on trigger activation.<br>Otherwise singleplayer scenarios will not properly be marked as played/ ended in Arma 3 and on Steam! See [[markAsFinishedOnSteam]].}}


| [endName, isVictory, fadeType, playMusic, completeTasks] [[spawn]] [[BIS_fnc_endMission]] |= Syntax
| [endName, isVictory, fadeType, playMusic, completeTasks] [[spawn]] [[BIS_fnc_endMission]] |= Syntax
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|p1= '''endName''' (Optional, default "end1"):
|p1= '''endName''' (Optional, default "end1"):
* [[String]] - end type, as used in [[endMission]] command
* [[String]] - end type, as used in [[endMission]] command
* [[Array]] - in format [endName, ID], will be composed to "endName_ID" string |Parameter 1=
* [[Array]] - in format [endName, ID], will be composed to "endName_ID" string
|p2= '''isVictory''': [[Boolean]] - (Optional, default true) true to successful end, false for failed end |Parameter 2=
|p2= '''isVictory''': [[Boolean]] - (Optional, default true) true to successful end, false for failed end
|p3= '''fadeType''': [[Boolean]] or [[Number]] - (Optional, default true) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used. |Parameter 3=
|p3= '''fadeType''': [[Boolean]] or [[Number]] - (Optional, default true) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used.
|p4= '''playMusic''': [[Boolean]] - (Optional, default true) false to disable automatic music during [[Debriefing|closing shot]]. |Parameter 4=
|p4= '''playMusic''': [[Boolean]] - (Optional, default true) false to disable automatic music during [[Debriefing|closing shot]].
|p5= '''completeTasks''' (Optional, default false): [[Boolean]] - true to cancel all pending tasks. |Parameter 5=
|p5= '''completeTasks''' (Optional, default false): [[Boolean]] - true to cancel all pending tasks.


| [[Boolean]] |Return value=
| [[Boolean]]
   
   
|x1= <code>"end1" [[call]] [[BIS_fnc_endMission]];</code> |Example 1=
|x1= <code>"end1" [[call]] [[BIS_fnc_endMission]];</code>


|x2= <code><nowiki>[</nowiki>"epicFail", [[false]], 2] [[call]] [[BIS_fnc_endMission]];</code> |Example 2=
|x2= <code><nowiki>[</nowiki>"epicFail", [[false]], 2] [[call]] [[BIS_fnc_endMission]];</code>


| [[BIS_fnc_endMissionServer]], [[Debriefing]], [[endMission]], [[markAsFinishedOnSteam]] |See also=
| [[BIS_fnc_endMissionServer]], [[Debriefing]], [[endMission]], [[markAsFinishedOnSteam]]
}}
}}



Revision as of 23:00, 17 January 2021

Hover & click on the images for description

Description

Description:
Ends mission with a fade effect. See Debriefing for more information.
Arma 3
This should always be used instead of the simple end1-end_n endings one can set on trigger activation.
Otherwise singleplayer scenarios will not properly be marked as played/ ended in Arma 3 and on Steam! See markAsFinishedOnSteam.
Execution:
call
Groups:
Missions

Syntax

Syntax:
[endName, isVictory, fadeType, playMusic, completeTasks] spawn BIS_fnc_endMission
Parameters:
endName (Optional, default "end1"):
  • String - end type, as used in endMission command
  • Array - in format [endName, ID], will be composed to "endName_ID" string
isVictory: Boolean - (Optional, default true) true to successful end, false for failed end
fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used.
playMusic: Boolean - (Optional, default true) false to disable automatic music during closing shot.
completeTasks (Optional, default false): Boolean - true to cancel all pending tasks.
Return Value:
Boolean

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail", false, 2] call BIS_fnc_endMission;

Additional Information

See also:
BIS_fnc_endMissionServerDebriefingendMissionmarkAsFinishedOnSteam

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section

Posted on March 21, 2016 - 11:12 (UTC)
R3vo
To end a multiplayer mission one can use ["end1",true] remoteExecCall ['BIS_fnc_endMission',0]; or BIS_fnc_endMissionServer.