BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Feedback |GROUP1=
|gr1 = Feedback


| Game pulsing damage effect. |DESCRIPTION=
| Game pulsing damage effect.


| call [[BIS_fnc_damagePulsing]] |SYNTAX=
| call [[BIS_fnc_damagePulsing]]


| [[Script_(Handle)|Script handle]] |RETURNVALUE=
| [[Script_(Handle)|Script handle]]


|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code> |EXAMPLE1=
|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code>


|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|SEEALSO=
|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]
}}
}}



Revision as of 23:02, 17 January 2021

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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