BIS fnc getUnitByUID: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|= Game version
|1.00|= Game version


|gr1 = Multiplayer |GROUP1=
|gr1 = Multiplayer


| Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]]. |DESCRIPTION=
| Returns player-controlled unit (if any) according to the provided [[getPlayerUID|player UID]].


| playerUID call [[BIS_fnc_getUnitByUID]] |SYNTAX=
| playerUID call [[BIS_fnc_getUnitByUID]]


|p1= playerUID: [[String]] - see [[getPlayerUID]] |PARAMETER1=
|p1= playerUID: [[String]] - see [[getPlayerUID]]


| [[Object]] - the unit controlled by ''playerUID'' player |RETURNVALUE=
| [[Object]] - the unit controlled by ''playerUID'' player


|x1= <code>[[private]] _unitPlayedByUID550055 = "550055" [[call]] [[BIS_fnc_getUnitByUID]];</code> |EXAMPLE1=
|x1= <code>[[private]] _unitPlayedByUID550055 = "550055" [[call]] [[BIS_fnc_getUnitByUID]];</code>


| [[getPlayerUID]] |SEEALSO=
| [[getPlayerUID]]
}}
}}




<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 23:03, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns player-controlled unit (if any) according to the provided player UID.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
playerUID call BIS_fnc_getUnitByUID
Parameters:
playerUID: String - see getPlayerUID
Return Value:
Object - the unit controlled by playerUID player

Examples

Example 1:
private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;

Additional Information

See also:
getPlayerUID

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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