BIS fnc initVirtualUnit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|= " to " ")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. |DESCRIPTION=
| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.


| [object] call [[BIS_fnc_initVirtualUnit]] |SYNTAX=
| [object] call [[BIS_fnc_initVirtualUnit]]


|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1=
|p1= object: [[Object]] - Object to be turned into virtual unit


| [[Boolean]]|RETURNVALUE=
| [[Boolean]]


|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code>
|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code>


| [[BIS_fnc_isUnitVirtual]] |SEEALSO=
| [[BIS_fnc_isUnitVirtual]]
}}
}}



Revision as of 23:10, 17 January 2021

Hover & click on the images for description

Description

Description:
Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_initVirtualUnit
Parameters:
object: Object - Object to be turned into virtual unit
Return Value:
Boolean

Examples

Example 1:
someObject call BIS_fnc_initVirtualUnit;

Additional Information

See also:
BIS_fnc_isUnitVirtual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section