BIS fnc initVirtualUnit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. | | Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. | ||
| [object] call [[BIS_fnc_initVirtualUnit]] | | [object] call [[BIS_fnc_initVirtualUnit]] | ||
|p1= object: [[Object]] - Object to be turned into virtual unit | |p1= object: [[Object]] - Object to be turned into virtual unit | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> | |x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code> | ||
| [[BIS_fnc_isUnitVirtual]] | | [[BIS_fnc_isUnitVirtual]] | ||
}} | }} | ||
Revision as of 23:10, 17 January 2021
Description
- Description:
- Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_initVirtualUnit
- Parameters:
- object: Object - Object to be turned into virtual unit
- Return Value:
- Boolean
Examples
- Example 1:
someObject call BIS_fnc_initVirtualUnit;
Additional Information
- See also:
- BIS_fnc_isUnitVirtual
Notes
-
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