BIS fnc saveGame: Difference between revisions

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{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|Game version=
|1.00


|gr1 = Missions |GROUP1=
|gr1 = Missions


| Evaluates the current battlefield situation and saves the game when appropriate.|DESCRIPTION=
| Evaluates the current battlefield situation and saves the game when appropriate.


| [objects] call [[BIS_fnc_saveGame]] |SYNTAX=
| [objects] call [[BIS_fnc_saveGame]]


|p1= objects: [[Array]] - Units to check|PARAMETER1=
|p1= objects: [[Array]] - Units to check


| [[Boolean]] - [[true]] if saved|RETURNVALUE=
| [[Boolean]] - [[true]] if saved


|x1= <code>[ [unit_1,unit_2] ] [[call]] [[BIS_fnc_saveGame]];</code>
|x1= <code>[ [unit_1,unit_2] ] [[call]] [[BIS_fnc_saveGame]];</code>


|[[saveGame]], [[loadGame]] |SEEALSO=
|[[saveGame]], [[loadGame]]
}}
}}



Revision as of 23:44, 17 January 2021

Hover & click on the images for description

Description

Description:
Evaluates the current battlefield situation and saves the game when appropriate.
Execution:
call
Groups:
Missions

Syntax

Syntax:
[objects] call BIS_fnc_saveGame
Parameters:
objects: Array - Units to check
Return Value:
Boolean - true if saved

Examples

Example 1:
[ [unit_1,unit_2] ] call BIS_fnc_saveGame;

Additional Information

See also:
saveGameloadGame

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note



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