BIS fnc shakeMapEH: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.78|Game version=
|1.78


|gr1 = Map and Markers |GROUP1=
|gr1 = Map and Markers


|gr2 = Event  Handlers |GROUP2=
|gr2 = Event  Handlers


<!---|arg= local |Multiplayer Arguments=--->
<!---|arg= local |Multiplayer Arguments=--->
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private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time];
private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time];
BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode];
BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode];
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_shakeMapEH]]|Syntax=
|[] call [[BIS_fnc_shakeMapEH]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1= parameter: Datatype - (Optional, default defValue) description


|Datatype - description|Return value=
|Datatype - description


|x1= <code></code>|Example 1=
|x1= <code></code>


|exec= call |Execution=
|exec= call |Execution=


| |See also=
|
}}
}}



Revision as of 23:47, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Riccardo Argiolas

	Description:
    	Event handler function for the shakeMap.sqf function

	Parameters:
	Select 0 - NUMBER: duration of shake effect.
	Select 1 - NUMBER: magnitude of the shaking force.
	Select 2 - ARRAY: position of the camera center around which the shake effect occurs.
	Select 3 - NUMBER: starting shake time (i.e. time elapsed since mission started till the start of the shake animation).

	Returns: None

	Examples:

		private _shakeEventCode = format ["[%1, %2, %3, %4] call BIS_fnc_drawMapShake", _shakeDuration, _shakeMagnitude, _shakeCenter, time];
		BIS_shakeEventHandler = _map ctrladdeventhandler ["draw",_shakeEventCode];
*/
Template:placeholder
Execution:
call
Groups:
Map and MarkersEvent Handlers

Syntax

Syntax:
[] call BIS_fnc_shakeMapEH
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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