addCuratorEditableObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.16 | |1.16 | ||
|serverExec= server | |serverExec= server | ||
|gr1= Curator | |gr1= Curator | ||
| Register objects which can be edited by a curator. | | Register objects which can be edited by a curator. | ||
| curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | | curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | ||
|p1= '''curatorObj''': [[Object]] - Curator module. | |p1= '''curatorObj''': [[Object]] - Curator module. | ||
|p2= '''objects''': [[Array]] | |p2= '''objects''': [[Array]] | ||
|p3= '''addCrew''': [[Boolean]] | |p3= '''addCrew''': [[Boolean]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code> | |x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code> | ||
| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] | | [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] | ||
}} | }} | ||
Revision as of 00:02, 18 January 2021
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - Curator module.
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
-
To continuously make all created objects editable for all Zeus use the following code:
if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],['Logic'],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };