addCamShake: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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| Creates the camera shaking effect, like when you are near an explosion | | Creates the camera shaking effect, like when you are near an explosion |
Revision as of 00:13, 18 January 2021
Description
- Description:
- Creates the camera shaking effect, like when you are near an explosion
- Groups:
- Camera Control
Syntax
- Syntax:
- addCamShake [power, duration, frequency]
- Parameters:
- power: Number - Strength of shake, practical range is 0 to 20 (how strong the camera movement will be).
- duration: Number - Duration in seconds (how long the effect will last)
- frequency: Number - Frequency of shake, practical range is 0 to 100 (how will be the rhythm).
- Return Value:
- Nothing
Examples
- Example 1:
addCamShake [10, 1, 25];
- Example 2:
enableCamShake true; addCamShake [5, 5, 25];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect
- Arma 2: Operation Arrowhead: New Scripting Commands List
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands