ctrlSetPixelPrecision: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.82 | |1.82 | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Enable or disable pixel precision (rounding) in a given control interface. | | Enable or disable pixel precision (rounding) in a given control interface. | ||
| controlName [[ctrlSetPixelPrecision]] mode | | controlName [[ctrlSetPixelPrecision]] mode | ||
|p1= controlName: [[Control]] | |p1= controlName: [[Control]] | ||
|p2= mode: [[Number]] or [[String]] - can be one of the following: | |p2= mode: [[Number]] or [[String]] - can be one of the following: | ||
* 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default) | * 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default) | ||
* 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating | * 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating | ||
* 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here | * 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{codecomment|// Enables pixel precision of the given control}}</code> | |x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{codecomment|// Enables pixel precision of the given control}}</code> | ||
| [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] | | [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] | ||
}} | }} |
Revision as of 00:27, 18 January 2021
Description
- Description:
- Enable or disable pixel precision (rounding) in a given control interface.
- Groups:
- GUI Control
Syntax
- Syntax:
- controlName ctrlSetPixelPrecision mode
- Parameters:
- controlName: Control
- mode: Number or String - can be one of the following:
- 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default)
- 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating
- 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control
Additional Information
- See also:
- ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note