enableGunLights: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Lights | |gr1 = Lights | ||
|gr2 = Weapons | |gr2 = Weapons | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| Sets AI group option how to use gun lights. The string argument can be: | | Sets AI group option how to use gun lights. The string argument can be: | ||
Line 18: | Line 18: | ||
* <tt>"ForceOff"</tt> - Always off | * <tt>"ForceOff"</tt> - Always off | ||
{{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} | {{Feature|arma3 | This syntax is for {{arma3}}. For {{arma2}} syntax, see [[enableGunLights Arma 2]].}} | ||
| group [[enableGunLights]] mode | | group [[enableGunLights]] mode | ||
|p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= group: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
|p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> | |p2= mode: [[String]] - <tt>"Auto"</tt>, <tt>"ForceOn"</tt>, <tt>"ForceOff"</tt> | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>_group [[enableGunLights]] "ForceOn";</code> | |x1= <code>_group [[enableGunLights]] "ForceOn";</code> | ||
|x2= <code>_unit [[enableGunLights]] "Auto";</code> | |x2= <code>_unit [[enableGunLights]] "Auto";</code> | ||
|x3= <code>_unit [[enableGunLights]] "ForceOff";</code> | |x3= <code>_unit [[enableGunLights]] "ForceOff";</code> | ||
| [[isFlashlightOn]] | | [[isFlashlightOn]] | ||
}} | }} | ||
Revision as of 00:34, 18 January 2021
Description
- Description:
- Sets AI group option how to use gun lights. The string argument can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Groups:
- LightsWeapons
Syntax
- Syntax:
- group enableGunLights mode
- Parameters:
- group: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - "Auto", "ForceOn", "ForceOff"
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
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